If you’re trying to create video content for VR, you need a 360 degree camera. These cameras work by stitching multiple images together, and generally use a very wide lens so you have a great field of view. Cheaper cameras will have “blind spots” which means they have areas where the camera cannot reach, and thus those [...]
projectvr
Today I started learning how to add other game objects into the scene. Had a very long day so I wasn’t able to do too much today, however, I completed lesson 2 and made it to 3.2 (starting here). Tomorrow I’ll finish up this tutorial. Some notes: It takes some fanagling, but I figured out how to mess around with the camera [...]
projectvr
Today I started my first Unity project from a Roll a Ball tutorial. Some notes: Scene navigation wasn’t really discussed (as far as I remember), so check out this link to see how you can zoom in & move around your scene. Most importantly option + drag and control + drag are two things you need to remember for scene navigation. [...]
projectvr
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